Showing posts with label actor. Show all posts
Showing posts with label actor. Show all posts
Friday, 8 February 2013
#5.3 Tutorial (LibGDX & MTX) Game State
Labels:
actor,
documentation,
game,
game state,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
state,
tutorial,
world
#5.2 Tutorial (LibGDX & MTX) World Scene2D
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world
#5.1 Tutorial (LibGDX & MTX) Game Manager
Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world,
worldrenderer
Monday, 4 February 2013
Monday, 28 January 2013
Saturday, 26 January 2013
Mtx v2.0 Almost Here
First of all, I have to thank LibGDX family. They helped me make a small fortune from games and live wallpapers.
I managed to finish the second version of MTX with sexy new features beside my works with other developers. Everything is much easier.
Many problems are fixed. Its totally game and live wallpaper ready. I will start publishing tutorials with the code next week.
Stay tuned....
Labels:
action,
actor,
android,
development,
effects,
game,
group,
LibGDX,
LibGDX scene2d,
live wallpaper,
scene2d,
stage,
tutorial
Friday, 7 December 2012
# Update - MTX v2.0 New version is coming soon (Faster, Easier and StraightForward)
I was updating the Mtx Framework, what is coming in new version.
- Light actors, groups... (Save memory for specific tasks)
- Game and World management (Very very easy to implement)
- Lots of utilities and helpers
- Ready effects for use instantly
- And Box2D/Scene2D becomes one, if you need Box2D World, so easy to implement
- More will be coming...
Things are so quick now (I managed to develop a Live Wallpaper in 3 days):
(Google Play)
Latest package (Still working on it):
- Light actors, groups... (Save memory for specific tasks)
- Game and World management (Very very easy to implement)
- Lots of utilities and helpers
- Ready effects for use instantly
- And Box2D/Scene2D becomes one, if you need Box2D World, so easy to implement
- More will be coming...
Things are so quick now (I managed to develop a Live Wallpaper in 3 days):
(Google Play)
Latest package (Still working on it):
Labels:
actor,
android,
animations,
apps,
creation,
development,
LibGDX,
mtx,
scene2d,
tutorial,
tutorials. settings
Sunday, 23 September 2012
#2.4 Tutorial (LibGDX & MTX) Test8_GameMenu
TEST SCREEN
Everything is same with previous test screens. Did you play Amazing Alex, did you see the sliding menus from both side, do you know how easy is to implement that with LibGDX and with abit help of MTX. I also used these in my game Puzzle Slide.
-
Everything is same with previous test screens. Did you play Amazing Alex, did you see the sliding menus from both side, do you know how easy is to implement that with LibGDX and with abit help of MTX. I also used these in my game Puzzle Slide.
-
#2.3 Tutorial (LibGDX & MTX) Test7_LevelScreen
TEST SCREEN
Did I say fast before, but nothing like this. I will show you to meaning of fast. In 25 line of codes (without comments), you are going to implement these:
-
Did I say fast before, but nothing like this. I will show you to meaning of fast. In 25 line of codes (without comments), you are going to implement these:
- Level button table
- Sliding animation action for the table
- Fully customizable ButtonLevels with %100 functionality
- Set button textures, star holders, stars or any other achievement objects you want (coins, bottles, points ...)
- Set the earned stars from database or text files
- Lock the the levels which you desire (from database or text file) with a texture you want
- MORE MORE MORE...
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#1.7 Tutorial (LibGDX & MTX) SettingsManager - Settings, Save/Load, Wirte/Read/Change, Log
TEST SCREEN
There is no test screen or test code that I have done for SettingsManager of MTX, because it is straightforward enough, however I will talk about what can you do with it, It will make your life easier and faster by writing less and less code.
There is no test screen or test code that I have done for SettingsManager of MTX, because it is straightforward enough, however I will talk about what can you do with it, It will make your life easier and faster by writing less and less code.
Labels:
actor,
android,
animations,
app,
apps,
change,
development,
free,
game,
LibGDX,
load,
manage,
moribitotech,
mtx,
read,
save,
scene2d,
tutorial,
tutorials. settings,
write
Saturday, 22 September 2012
#1.6 Tutorial (LibGDX & MTX) Test4_Animations
Important: Please download the latest test project
TEST SCREEN
I removed all the buttons from previous screen and created a clean screen, added a bat and hulk test model (Hulk test model has do nothing but extending abstract actor) and I added two buttons. DO NOT WORRY ABOUT BUTTON TEXTURES, I forgot the create new textures for the buttons. Left button turns bruce to hulk and right button turns hulk to bruce.
-
TEST SCREEN
I removed all the buttons from previous screen and created a clean screen, added a bat and hulk test model (Hulk test model has do nothing but extending abstract actor) and I added two buttons. DO NOT WORRY ABOUT BUTTON TEXTURES, I forgot the create new textures for the buttons. Left button turns bruce to hulk and right button turns hulk to bruce.
-
Labels:
actor,
android,
animations,
app,
apps,
development,
free,
game,
LibGDX,
moribitotech,
mtx,
scene2d,
sprite,
spritesheet,
stage,
texturepacker,
tutorial,
tutorials
#1.5 Tutorial (LibGDX & MTX) Test3_Buttons
Buttons can be troublesome, so when I was developing my games, I asked myself "what is necessary ?". Then, I have created game-specific buttons which has rich features. (ButtonGame, ButtonToggle, ButtonLevel)
General features of all buttons:
General features of all buttons:
- Set down and up textures
- Set lock condition and texture
- Set text with any font
- Set external texture for different purposes
- Each button type also has special features
TEST SCREEN
I again used previous tutorials screen, I removed one of the bats, and centered the other bat, I created new method setUpButtons() to show the buttons and their abilities. I have also created a table to add all the buttons in it.
#1.4 Tutorial (LibGDX & MTX) Test2_AbstractActor
"AbstractActor" is extending Actor, so it can do anything an Actor can do. I just gave couple of game specific functions to Actor.
What it can do:
What it can do:
- Set a texture
- Ready to use animation state timer
- Set a animation
- Set a animation momentary (We will see in animations tutorial)
- Translate in constant speed
- All other actions that normal actors do
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