Showing posts with label manage. Show all posts
Showing posts with label manage. Show all posts
Friday, 8 February 2013
#5.3 Tutorial (LibGDX & MTX) Game State
Labels:
actor,
documentation,
game,
game state,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
state,
tutorial,
world
#5.2 Tutorial (LibGDX & MTX) World Scene2D
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world
#5.1 Tutorial (LibGDX & MTX) Game Manager
Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world,
worldrenderer
Sunday, 23 September 2012
#1.7 Tutorial (LibGDX & MTX) SettingsManager - Settings, Save/Load, Wirte/Read/Change, Log
TEST SCREEN
There is no test screen or test code that I have done for SettingsManager of MTX, because it is straightforward enough, however I will talk about what can you do with it, It will make your life easier and faster by writing less and less code.
There is no test screen or test code that I have done for SettingsManager of MTX, because it is straightforward enough, however I will talk about what can you do with it, It will make your life easier and faster by writing less and less code.
Labels:
actor,
android,
animations,
app,
apps,
change,
development,
free,
game,
LibGDX,
load,
manage,
moribitotech,
mtx,
read,
save,
scene2d,
tutorial,
tutorials. settings,
write
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