Showing posts with label moribitotech. Show all posts
Showing posts with label moribitotech. Show all posts
Monday, 1 April 2013
Monday, 4 February 2013
Wednesday, 30 January 2013
#4.1 Tutorial (LibGDX & MTX) Test_07_EffectCreator
Time to move on to fun stuff like effects. Effects are simply combination of Scene2D Actions. In order to prevent code duplication in everywhere. I collected useful effects under EffectCreator class, you can create effects in a single line of code and dispose them from stage if you want. It is very convenient and useful. Everything is so fast and easy to use.
Labels:
action,
android,
black bars,
collision,
detection,
drag,
game,
input,
LibGDX,
live wallpaper,
moribitotech,
moribitotechx,
mtx,
scene2d,
stretch,
touch,
tutorial
Tuesday, 29 January 2013
Monday, 28 January 2013
#3.2 Tutorial (LibGDX & MTX) Anti-Strecth/Black Bars Formula
STRETCHING / BLACK BARS
What is the problem of all developers, definitely device resolutions. Is there a perfect fix for the problem, unfortunately NO, but we can %90-95 adopt a solution to fix this problem. Of course, there is already another solution with black bars, but we do not want that.
What are the regular resolutions, 320x240, 480x800, 960x540, 1280x720, 1920x1080 and other similar resolutions with minor changes.
If you already use the Mtx v1.0, you will see the stretch problem for the devices with different resolutions beside 800x480. But with Mtx v2.0, I created a basic idea to fix the problem.
Labels:
android,
black bars,
game,
LibGDX,
live wallpaper,
moribitotech,
moribitotechx,
mtx,
scene2d,
stretch,
tutorial
Tuesday, 25 September 2012
# Game Talks - How to make $5000 monthly on mobile platforms ?
IT IS NOT WHAT YOU CAN DO, IT IS WHAT THEY WANT !
When I started my android app & game development journey, I was a experienced and very good developer with OOP and Java already. I completed large projects with success during the years.
My first attempt to android world
Theme Note (Google Play) was my first project, it was a cool project and took me about 3-4 weeks to complete. It has been around 5-6 months now and in 5 different app markets, but successes rate and earning is ridiculous. Lifetime revenue is under $200 of this app, eventually I removed the ads and gave it to all users as a gift.
When I started my android app & game development journey, I was a experienced and very good developer with OOP and Java already. I completed large projects with success during the years.
My first attempt to android world
Theme Note (Google Play) was my first project, it was a cool project and took me about 3-4 weeks to complete. It has been around 5-6 months now and in 5 different app markets, but successes rate and earning is ridiculous. Lifetime revenue is under $200 of this app, eventually I removed the ads and gave it to all users as a gift.
Sunday, 23 September 2012
#2.4 Tutorial (LibGDX & MTX) Test8_GameMenu
TEST SCREEN
Everything is same with previous test screens. Did you play Amazing Alex, did you see the sliding menus from both side, do you know how easy is to implement that with LibGDX and with abit help of MTX. I also used these in my game Puzzle Slide.
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Everything is same with previous test screens. Did you play Amazing Alex, did you see the sliding menus from both side, do you know how easy is to implement that with LibGDX and with abit help of MTX. I also used these in my game Puzzle Slide.
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#2.3 Tutorial (LibGDX & MTX) Test7_LevelScreen
TEST SCREEN
Did I say fast before, but nothing like this. I will show you to meaning of fast. In 25 line of codes (without comments), you are going to implement these:
-
Did I say fast before, but nothing like this. I will show you to meaning of fast. In 25 line of codes (without comments), you are going to implement these:
- Level button table
- Sliding animation action for the table
- Fully customizable ButtonLevels with %100 functionality
- Set button textures, star holders, stars or any other achievement objects you want (coins, bottles, points ...)
- Set the earned stars from database or text files
- Lock the the levels which you desire (from database or text file) with a texture you want
- MORE MORE MORE...
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#1.7 Tutorial (LibGDX & MTX) SettingsManager - Settings, Save/Load, Wirte/Read/Change, Log
TEST SCREEN
There is no test screen or test code that I have done for SettingsManager of MTX, because it is straightforward enough, however I will talk about what can you do with it, It will make your life easier and faster by writing less and less code.
There is no test screen or test code that I have done for SettingsManager of MTX, because it is straightforward enough, however I will talk about what can you do with it, It will make your life easier and faster by writing less and less code.
Labels:
actor,
android,
animations,
app,
apps,
change,
development,
free,
game,
LibGDX,
load,
manage,
moribitotech,
mtx,
read,
save,
scene2d,
tutorial,
tutorials. settings,
write
Saturday, 22 September 2012
#1.6 Tutorial (LibGDX & MTX) Test4_Animations
Important: Please download the latest test project
TEST SCREEN
I removed all the buttons from previous screen and created a clean screen, added a bat and hulk test model (Hulk test model has do nothing but extending abstract actor) and I added two buttons. DO NOT WORRY ABOUT BUTTON TEXTURES, I forgot the create new textures for the buttons. Left button turns bruce to hulk and right button turns hulk to bruce.
-
TEST SCREEN
I removed all the buttons from previous screen and created a clean screen, added a bat and hulk test model (Hulk test model has do nothing but extending abstract actor) and I added two buttons. DO NOT WORRY ABOUT BUTTON TEXTURES, I forgot the create new textures for the buttons. Left button turns bruce to hulk and right button turns hulk to bruce.
-
Labels:
actor,
android,
animations,
app,
apps,
development,
free,
game,
LibGDX,
moribitotech,
mtx,
scene2d,
sprite,
spritesheet,
stage,
texturepacker,
tutorial,
tutorials
#1.5 Tutorial (LibGDX & MTX) Test3_Buttons
Buttons can be troublesome, so when I was developing my games, I asked myself "what is necessary ?". Then, I have created game-specific buttons which has rich features. (ButtonGame, ButtonToggle, ButtonLevel)
General features of all buttons:
General features of all buttons:
- Set down and up textures
- Set lock condition and texture
- Set text with any font
- Set external texture for different purposes
- Each button type also has special features
TEST SCREEN
I again used previous tutorials screen, I removed one of the bats, and centered the other bat, I created new method setUpButtons() to show the buttons and their abilities. I have also created a table to add all the buttons in it.
#1.4 Tutorial (LibGDX & MTX) Test2_AbstractActor
"AbstractActor" is extending Actor, so it can do anything an Actor can do. I just gave couple of game specific functions to Actor.
What it can do:
What it can do:
- Set a texture
- Ready to use animation state timer
- Set a animation
- Set a animation momentary (We will see in animations tutorial)
- Translate in constant speed
- All other actions that normal actors do
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