Showing posts with label levels. Show all posts
Showing posts with label levels. Show all posts

Sunday, 23 September 2012

#2.4 Tutorial (LibGDX & MTX) Test8_GameMenu

TEST SCREEN

Everything is same with previous test screens. Did you play Amazing Alex, did you see the sliding menus from both side, do you know  how easy is to implement that with LibGDX and with abit help of MTX. I also used these in my game Puzzle Slide.








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#2.3 Tutorial (LibGDX & MTX) Test7_LevelScreen

TEST SCREEN

Did I say fast before, but nothing like this. I will show you to meaning of fast. In 25 line of codes (without comments), you are going to implement these:

  • Level button table
  • Sliding animation action for the table
  • Fully customizable ButtonLevels with %100 functionality
  • Set button textures, star holders, stars or any other achievement objects you want (coins, bottles, points ...)
  • Set the earned stars from database or text files
  • Lock the the levels which you desire (from database or text file) with a texture you want
  • MORE MORE MORE...






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