Showing posts with label animations. Show all posts
Showing posts with label animations. Show all posts

Friday, 7 December 2012

# Update - MTX v2.0 New version is coming soon (Faster, Easier and StraightForward)

I was updating the Mtx Framework, what is coming in new version.

- Light actors, groups... (Save memory for specific tasks)
- Game and World management (Very very easy to implement)
- Lots of utilities and helpers
- Ready effects for use instantly
- And Box2D/Scene2D becomes one, if you need Box2D World, so easy to implement
- More will be coming...

Things are so quick now (I managed to develop a Live Wallpaper in 3 days):
(Google Play)






















Latest package (Still working on it):




Sunday, 23 September 2012

#1.7 Tutorial (LibGDX & MTX) SettingsManager - Settings, Save/Load, Wirte/Read/Change, Log

TEST SCREEN

There is no test screen or test code that I have done for SettingsManager of MTX, because it is straightforward enough, however I will talk about what can you do with it, It will make your life easier and faster by writing less and less code.


Saturday, 22 September 2012

#1.6 Tutorial (LibGDX & MTX) Test4_Animations

Important: Please download the latest test project


TEST SCREEN

I removed all the buttons from previous screen and created a clean screen, added a bat and hulk test model (Hulk test model has do nothing but extending abstract actor) and I added two buttons. DO NOT WORRY ABOUT BUTTON TEXTURES, I forgot the create new textures for the buttons. Left button turns bruce to hulk and right button turns hulk to bruce.






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