Showing posts with label group. Show all posts
Showing posts with label group. Show all posts
Friday, 8 February 2013
#5.3 Tutorial (LibGDX & MTX) Game State
Labels:
actor,
documentation,
game,
game state,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
state,
tutorial,
world
#5.2 Tutorial (LibGDX & MTX) World Scene2D
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world
#5.1 Tutorial (LibGDX & MTX) Game Manager
Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world,
worldrenderer
Monday, 4 February 2013
Monday, 28 January 2013
Saturday, 26 January 2013
Mtx v2.0 Almost Here
First of all, I have to thank LibGDX family. They helped me make a small fortune from games and live wallpapers.
I managed to finish the second version of MTX with sexy new features beside my works with other developers. Everything is much easier.
Many problems are fixed. Its totally game and live wallpaper ready. I will start publishing tutorials with the code next week.
Stay tuned....
Labels:
action,
actor,
android,
development,
effects,
game,
group,
LibGDX,
LibGDX scene2d,
live wallpaper,
scene2d,
stage,
tutorial
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