Showing posts with label group. Show all posts
Showing posts with label group. Show all posts

Friday, 8 February 2013

#5.3 Tutorial (LibGDX & MTX) Game State


How to manage game state, well thanks to LibGDX Scene2D, it is very easy.
















#5.2 Tutorial (LibGDX & MTX) World Scene2D


As you know, the GameManager has already created the main world and the world layers, but what are these exactly, how can we use these for games and live wallpapers.

















#5.1 Tutorial (LibGDX & MTX) Game Manager


Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)





































Monday, 4 February 2013

# Tutorial (Show Us The Good Series) - Jungle Game Menu


You have completed your awesome game (2D/3D or anything else) in LibGDX in your way. Now its time to polish it with interactive stuff like a charming game menu. Lets see how can we do that in only 1 day.

















Monday, 28 January 2013

#3.4 Tutorial (LibGDX & MTX) Test_03_AbstractActors


AbstractActors are %100 same with Mtx v1.0 with additional features;

- New constructor with DIPActive (we talked about this previously...)
- Particle Ready
















Saturday, 26 January 2013

Mtx v2.0 Almost Here


First of all, I have to thank LibGDX family. They helped me make a small fortune from games and live wallpapers.

I managed to finish the second version of MTX with sexy new features beside my works with other developers. Everything is much easier.

Many problems are fixed. Its totally game and live wallpaper ready. I will start publishing tutorials with the code next week.

Stay tuned....