Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)
Showing posts with label worldrenderer. Show all posts
Showing posts with label worldrenderer. Show all posts
Friday, 8 February 2013
#5.1 Tutorial (LibGDX & MTX) Game Manager
Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world,
worldrenderer
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