Showing posts with label worldrenderer. Show all posts
Showing posts with label worldrenderer. Show all posts

Friday, 8 February 2013

#5.1 Tutorial (LibGDX & MTX) Game Manager


Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)