Showing posts with label oop. Show all posts
Showing posts with label oop. Show all posts

Friday, 8 February 2013

#5.3 Tutorial (LibGDX & MTX) Game State


How to manage game state, well thanks to LibGDX Scene2D, it is very easy.
















#5.2 Tutorial (LibGDX & MTX) World Scene2D


As you know, the GameManager has already created the main world and the world layers, but what are these exactly, how can we use these for games and live wallpapers.

















#5.1 Tutorial (LibGDX & MTX) Game Manager


Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)