Showing posts with label screen. Show all posts
Showing posts with label screen. Show all posts
Friday, 8 February 2013
#5.3 Tutorial (LibGDX & MTX) Game State
Labels:
actor,
documentation,
game,
game state,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
state,
tutorial,
world
#5.2 Tutorial (LibGDX & MTX) World Scene2D
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world
#5.1 Tutorial (LibGDX & MTX) Game Manager
Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world,
worldrenderer
Monday, 4 February 2013
Friday, 21 September 2012
#1.3 Tutorial (LibGDX & MTX) Test1_AbstractScreen
Hello there!
I assume you downloaded the project files (MtxFramework2, MtxFramework2-android, MtxFramework2-desktop) and imported to eclipse.
We create our screen and extend to MTX framework's "AbstractScreen". It will handle the rest.
All mtx framework codes are documented, so you can read for more features
I assume you downloaded the project files (MtxFramework2, MtxFramework2-android, MtxFramework2-desktop) and imported to eclipse.
We create our screen and extend to MTX framework's "AbstractScreen". It will handle the rest.
All mtx framework codes are documented, so you can read for more features
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