Showing posts with label stretch. Show all posts
Showing posts with label stretch. Show all posts
Wednesday, 30 January 2013
#4.1 Tutorial (LibGDX & MTX) Test_07_EffectCreator
Time to move on to fun stuff like effects. Effects are simply combination of Scene2D Actions. In order to prevent code duplication in everywhere. I collected useful effects under EffectCreator class, you can create effects in a single line of code and dispose them from stage if you want. It is very convenient and useful. Everything is so fast and easy to use.
Labels:
action,
android,
black bars,
collision,
detection,
drag,
game,
input,
LibGDX,
live wallpaper,
moribitotech,
moribitotechx,
mtx,
scene2d,
stretch,
touch,
tutorial
Tuesday, 29 January 2013
Monday, 28 January 2013
#3.2 Tutorial (LibGDX & MTX) Anti-Strecth/Black Bars Formula
STRETCHING / BLACK BARS
What is the problem of all developers, definitely device resolutions. Is there a perfect fix for the problem, unfortunately NO, but we can %90-95 adopt a solution to fix this problem. Of course, there is already another solution with black bars, but we do not want that.
What are the regular resolutions, 320x240, 480x800, 960x540, 1280x720, 1920x1080 and other similar resolutions with minor changes.
If you already use the Mtx v1.0, you will see the stretch problem for the devices with different resolutions beside 800x480. But with Mtx v2.0, I created a basic idea to fix the problem.
Labels:
android,
black bars,
game,
LibGDX,
live wallpaper,
moribitotech,
moribitotechx,
mtx,
scene2d,
stretch,
tutorial
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