Mobile App / Game Development Tutorials By Using Unity3D, LibGDX, Mtx for Android and iOS
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Labels: android
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Showing posts with label
Labels: android
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Tuesday, 29 January 2013
#3.6 Tutorial (LibGDX & MTX) Test_05_InputIntent 2
What if I just need to detect swipe intentions not minor drags on the screen. The very simple solution is again
InputIntent
class.
FOR EXAMPLE: When you get notification center in android, you need to drag abit longer, nut just minor drags like 4-5 pixels.
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#3.5 Tutorial (LibGDX & MTX) Test_04_InputIntent 1
Sometimes we need to detect drag direction of user (without removing finger off the screen or vice-versa), Also we may need to detect which area of the screen being touched at the moment. The solution is
InputIntent
Class, extremely easy to use.
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