Friday, 8 February 2013
#5.3 Tutorial (LibGDX & MTX) Game State
Labels:
actor,
documentation,
game,
game state,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
state,
tutorial,
world
#5.2 Tutorial (LibGDX & MTX) World Scene2D
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
live wallpaper,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world
#5.1 Tutorial (LibGDX & MTX) Game Manager
Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group/Actors. By using Mtx, I have created objects which extends these Scene2D elements with very useful features. (AbstractScreen, AbstractWorldScene2D, AbstractActor)
Labels:
actor,
cohesion,
coupling,
documentation,
game,
group,
interface,
LibGDX,
manage,
management,
manager,
moribitotechx,
mtx,
oop,
scene2d,
screen,
stage,
tutorial,
world,
worldrenderer
Monday, 4 February 2013
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