Sunday, 23 September 2012

#2.2 Tutorial (LibGDX & MTX) Test6_CoolMainMenu

TEST SCREEN

Everything is same with previous test screens. I added a table and buttons int also, set a sliding animation to table









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SETTING UP ANIMATED MENU

Extremely fast implementation

  1. Created a table
  2. Gave a slidng animation action
  3. Added 3 ButtonGames and Texts 
  4. Done!

 private void setUpMainMenu() {
  // #6.1 TEST
  // Create table button 
  // Animate from outside in
  // ########################################################################
  Table table = MenuCreator.createTable(true, Assets.getSkin());
  table.setPosition(getStage().getWidth() + 50, table.getY());
  table.addAction(Actions.moveTo(getStage().getWidth() - 550,  table.getY(), 0.9f));
  table.row();
  getStage().addActor(table);
  
  // #6.2 TEST
  // Random buttons
  // ###############################################################################
  ButtonGame btnLevels = MenuCreator.createCustomGameButton(Assets.btnAllMenu,Assets.btnAllMenuPressed);
  btnLevels.setText(Assets.font2, "Levels", true);
  btnLevels.setTextPosXY(25, 45);
  table.add(btnLevels).size(230, 62).uniform().pad(2);
  table.row();
  
  ButtonGame btnSettings = MenuCreator.createCustomGameButton(Assets.btnAllMenu,Assets.btnAllMenuPressed);
  btnSettings.setText(Assets.font2, "Settings", true);
  btnSettings.setTextPosXY(25, 45);
  table.add(btnSettings).size(230, 62).uniform().pad(2);
  table.row();
  
  ButtonGame btnAbout = MenuCreator.createCustomGameButton(Assets.btnAllMenu,Assets.btnAllMenuPressed);
  btnAbout.setText(Assets.font2, "About", true);
  btnAbout.setTextPosXY(25, 45);
  table.add(btnAbout).size(230, 62).uniform().pad(2);
 }

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