Tuesday, 29 January 2013
Monday, 28 January 2013
#3.2 Tutorial (LibGDX & MTX) Anti-Strecth/Black Bars Formula
STRETCHING / BLACK BARS
What is the problem of all developers, definitely device resolutions. Is there a perfect fix for the problem, unfortunately NO, but we can %90-95 adopt a solution to fix this problem. Of course, there is already another solution with black bars, but we do not want that.
What are the regular resolutions, 320x240, 480x800, 960x540, 1280x720, 1920x1080 and other similar resolutions with minor changes.
If you already use the Mtx v1.0, you will see the stretch problem for the devices with different resolutions beside 800x480. But with Mtx v2.0, I created a basic idea to fix the problem.
Labels:
android,
black bars,
game,
LibGDX,
live wallpaper,
moribitotech,
moribitotechx,
mtx,
scene2d,
stretch,
tutorial
Saturday, 26 January 2013
Mtx v2.0 Almost Here
First of all, I have to thank LibGDX family. They helped me make a small fortune from games and live wallpapers.
I managed to finish the second version of MTX with sexy new features beside my works with other developers. Everything is much easier.
Many problems are fixed. Its totally game and live wallpaper ready. I will start publishing tutorials with the code next week.
Stay tuned....
Labels:
action,
actor,
android,
development,
effects,
game,
group,
LibGDX,
LibGDX scene2d,
live wallpaper,
scene2d,
stage,
tutorial
Tuesday, 22 January 2013
Blog Updates
I was updating the blog recently, its now %90 updated. I am working so hard nowadays, but many things are completed now.
Stay tuned...
Friday, 7 December 2012
# Update - MTX v2.0 New version is coming soon (Faster, Easier and StraightForward)
I was updating the Mtx Framework, what is coming in new version.
- Light actors, groups... (Save memory for specific tasks)
- Game and World management (Very very easy to implement)
- Lots of utilities and helpers
- Ready effects for use instantly
- And Box2D/Scene2D becomes one, if you need Box2D World, so easy to implement
- More will be coming...
Things are so quick now (I managed to develop a Live Wallpaper in 3 days):
(Google Play)
Latest package (Still working on it):
- Light actors, groups... (Save memory for specific tasks)
- Game and World management (Very very easy to implement)
- Lots of utilities and helpers
- Ready effects for use instantly
- And Box2D/Scene2D becomes one, if you need Box2D World, so easy to implement
- More will be coming...
Things are so quick now (I managed to develop a Live Wallpaper in 3 days):
(Google Play)
Latest package (Still working on it):
Labels:
actor,
android,
animations,
apps,
creation,
development,
LibGDX,
mtx,
scene2d,
tutorial,
tutorials. settings
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