Mobile App / Game Development Tutorials By Using Unity3D, LibGDX, Mtx for Android and iOS
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Saturday 27 July 2013
# Developer Log - Why does LibGDX (Mtx) awsome with Unity3D ?
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Hi my fellow developers, I have been extremely busy and working and working alot. Done couple of clients works, completed around 10-12 and...
1 comment:
Tuesday 21 May 2013
#6.3 Tutorial (LibGDX & MTX 2.1+) Flame Words - MainStarter / AbstractGame
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ABSTRACT GAME Our MainStarter is extends the AbstractGame which is inital point of our game. This is constructed once and used until...
3 comments:
News - Moving to GITHUB
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Now I decided to move GITHUB, Lets improve the code alltogether :) https://github.com/moribitotech/MTX The problem I never used GITHU...
2 comments:
Sunday 19 May 2013
#6.2 Tutorial (LibGDX & MTX 2.1+) Flame Words - The Structure
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GENRERAL STRUCUTE First of all, this may not be the greatest game structure of all or perfect idea of game foundations. I will admit ...
2 comments:
#6.1 Tutorial (LibGDX & MTX 2.1+) Flame Words - The Project
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FLAME WORDS I had this game idea very long before, I also made very simple prototype called "Dark Flame Words", but in...
1 comment:
Friday 17 May 2013
Mtx v2.1 BETA (Flame Words Game) Finally Here (Source codes + Tutorials)
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INFO Mtx v2.1 BETA finally here, now it is a library (mtx.jar, no more packages). I made a sample game "Flame Words"...
Monday 1 April 2013
# Update - Mtx v2.1 on the way (All in One edition)
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Mtx is fairly updated with the version 2.1, and added many features also there have been internal changes, Lets see what are those; ...
8 comments:
Friday 8 February 2013
#5.3 Tutorial (LibGDX & MTX) Game State
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How to manage game state, well thanks to LibGDX Scene2D, it is very easy.
3 comments:
#5.2 Tutorial (LibGDX & MTX) World Scene2D
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As you know, the GameManager has already created the main world and the world layers, but what are these exactly, how can we use these for...
1 comment:
#5.1 Tutorial (LibGDX & MTX) Game Manager
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Now lets talk about game/live wallpaper structure/logic that can be built with LibGDX Scene2D. As you know Scene2D consists of Stage/Group...
1 comment:
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